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Engliton, Information: The Shand Races

Information: The Shand Races

Uncounted centuries ago, small tribes of humans were driven out of lands now held by the orcs. These tribes found the jungles of their salvation as unforgiving and dangerous as the orcs. In order to survive, the shamans of each clan communed with the nature spirits and watched how the animals of the land survived. The people of the Shandrakkar clan watched the wolves hunt and live in packs. The Shandrakkir clan studied the tiger, and its solitary life style. The Shandrakken clan selected the bear as their template. In this way, each clan hoped to secure their survival.

After many centuries of living as and amoung the selected animals of the jungle, the spirit of those animals slowly begin to permeate the very being of the people, giving them qualities of the animals they had been mimicking. The jungle spirits slowly changed their features, and imbue each each races with certain abilities and attributes.

The Shandrakkar live in the western regions of Ben'aan Rahn in a pack society. There are several clans of Shandrakkar. Each clan member has their place, or rank, in the the pack, starting with the alpha who leads. A shandrakkar clan stays together; they hunt together, the live together, if there is a problem with one member, the entire clan is there to help. If a clan member does something against the clan, they are demoted in the ranks. If the transgression is severe, they are sentenced to the worse punishment known to them...banishment from the clan.

The Shandrakkir hail from the northern portions of Ben'aan Rahn. The shandrakkir live in very small groups, although it is not uncommon to find a few living alone. They are are fierce hunters, maintaining their hunting grounds from those that would try to take it. Shandrakkir are also curious. Many lone shandrakkir have been known to sneak out to watch the way others live, to see new lands, experience new adventures.

The Shandrakken live in the southern area of Ben'aan Rahn, in groups of several families. This clan is content with just living life. They maintain their lands in order that the clan survives. Outside of this, shandrakken spend time their time with those within their group, retelling tales of old, reliving stories of old battles with denizens of the forest and keeping their history and heritage alive. Some shandrakken are selected to venture out of the clan to learn of new stories and tales from other peoples.

These new races which have relied so heavily upon the spirits of the jungle, are not apt with magic. The power of magic affects them more intensely and frequently than other races. Also, due to their slow transformation into a more animal nature, their have keen hearing. This keen hearing can also be a drawback in regards to loud magical noises, such as that generated from sonic weapons and spells.

  Shandrakkar Shandrakken Shandrakkir
Level 1 +2 Animal Emp
+2 Listen
+2 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
-1 Discipline
25% Susceptible
     to Sonic
+2 Animal Emp
+2 Listen
+2 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
-1 Discipline
25% Susceptible
     to Sonic
+2 Animal Emp
+2 Listen
+2 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
-1 Discipline
25% Susceptible
     to Sonic
 
Level 6 +1 Strength
+3 Animal Emp
+3 Listen
+3 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
-1 Discipline
50% Susceptible
     to Sonic
+1 Constitution
+3 Animal Emp
+3 Listen
+3 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
-1 Discipline
50% Susceptible
     to Sonic
+1 Dexterity
+3 Animal Emp
+3 Listen
+3 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
-1 Discipline
50% Susceptible
     to Sonic
 
Level 11 +2 Strength
+3 Animal Emp
+4 Listen
+4 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
75% Susceptible
     to Sonic
+2 Constitution
+3 Animal Emp
+4 Listen
+4 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
75% Susceptible
     to Sonic
+2 Dexterity
+3 Animal Emp
+4 Listen
+4 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
75% Susceptible
     to Sonic
Each race has the ability, once per day, to assume their ancestral Human Form for a short period of time in order to blend in with other societies.
 
Level 16 +3 Strength
+1 Constitution
+3 Animal Emp
+4 Listen
+4 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
90% Susceptible
     to Sonic
Immune Fear
+3 Constitution
+1 Strength
+3 Animal Emp
+4 Listen
+4 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
90% Susceptible
     to Sonic
Immune Fear
+3 Dexterity
+1 Strength
+3 Animal Emp
+4 Listen
+4 Spot
-1 Charisma
-1 Intelligence
-2 Appraise
-2 Spellcraft
-1 Concentration
90% Susceptible
     to Sonic
Immune Fear
 
Each race has the ability, once per day, to assume a Beast Form for a short period of time.
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